Can I Upload Savivor From Private Server to Solo Game Ark

This guide will show you how to take the files from a single player ARK: Survival Evolved game, and set up them up on a Nodecraft multiplayer defended ARK server.

Once installed on a multiplayer server, your friends will also be able to join and make their own characters as well, and you will also however continue all the progress yous made in your single player game. You volition still proceed all the levels on your character, all the buildings you built, and all the dinos you tamed.

Find your Single Player ARK: Survival Evolved Files

On the computer where y'all've been playing a single thespian game, start up the Steam Launcher. In your game library, find ARK: Survival Evolved in the game listings, and correct click on ARK: Survival Evolved.

In the small pop-up carte du jour that appears, click on "backdrop" at the bottom.

A view of the control panel UI for steam, showing how to view the properties for Ark

On the new window that appears, click on the tab along the top of the window labelled "Local Files", and and then click on "browse local files"

The properties window on steam for the game Ark

And here yous volition detect all the files for the Ark game client on your local calculator, along with the single player relieve data.

A view of the local files for an installation of Ark

Finding your Save Game Information

In the files on your local calculator for your single player game, click on the folder shootergame. Inside that folder, will be a folder called saved. That folder contains the salvage game information for your single histrion game, and the config files.

There volition be folders for each of the maps you've been playing on in single player. Each map binder contains it'southward own carve up player and tribe information, for each actor or tribe created on that map.

If you've just been playing on TheIsland map, then the folder labelled SavedArksLocal contains TheIsland map. If you've been playing on any expansion maps, and so there will be a folder that begins with that map name as well.
A Ragnorak map volition be in a binder called RagnorakSavedArksLocal for instance. Procedurally generated maps will be in a PGArks folder.

Below is a sample screenshot of some of the files unremarkably found in the SavedLocalArks binder, with "TheIsland" map.

The save files of a single player ARK game

LocalPlayer.arkprofile is your main player relieve information in the single role player game.
LocalPlayer.profilebak is a fill-in copy of your grapheme information made by the game automatically.

XXXXXXXXXX.arktribe is your tribe information, which gives your buying of all your dinos and structures. XXXXXXXXXX.tribebak is a fill-in copy of the tribe data made automatically past the game

NOTE: The XXXXXXXXXX in the Ark Tribe file names is the "PlayerID" which is an internal ID number used by ark. This is completely different from your Steam64ID number (if you're not familiar with what a Steam64ID is, we become over that in a section afterward on).

TheIsland.ark is your principal earth save.
The files that begin with TheIsland followed by numbers are previous saves made when you exited and shut down your single role player game.

If y'all've made whatever paintings on a map, they are contained in the ServerPaintingsCache binder.

Files to Copy and Move

To transfer your graphic symbol, tribe, and globe, you will need LocalPlayer.arkprofile, XXXXXXXXXX.arktribe, and the map save (in about cases, TheIsland.ark), and all the files in your paintingcache if you lot want to bring those too.

Some of those files will need to be altered, but you will need those every bit a starting point.

In the Config files folder inside Saved, you also might want to copy the config files GameUserSettings.ini, Game.ini, and Engine.ini. You won't exist able to employ those config files as is, but you lot might need the information inside of them later on.

Setting up your Nodecraft ARK Server

On the dashboard of your Nodecraft business relationship, create a new instance and choose ARK: Survival Evolved to be installed.

When information technology'south done with the installation, you need to make the server fix for your single histrion game to exist uploaded.

Install the matching mods on the server

If you were using any Steam Workshop mods on your unmarried thespian game, then you lot will need to install those onto the multiplayer server before you try to load the save file from your single actor game.

If the mods aren't already installed, when it loads the salvage file from your single player game, all the modded content will exist removed. Whatever items, engrams, dino'due south, or building items added by mods is stripped out on loading, if the mods aren't already installed. If you lot built your entire base of operations with "Structures +" edifice blocks for case, you lot tin find the entire base gone, and dino's floating in midair when you lot load into the save. Installing the mods beforehand should allow the salvage file to load correctly, and items won't exist missing.

We accept a guide on how to install mods on your Nodecraft server. https://nodecraft.com/support/games/ark/adding-mods-to-your-ark-survival-evolved-server

Change the config files

Don't effort to re-create the entire config files directly from your single player game, that is probably going to stop in disaster. Major disaster. At that place are settings specific to a multiplayer server, that aren't in the single actor server config files.

It'southward all-time to utilize the config files from your single player game merely as a guide, and manually re-create the private settings over, i at a fourth dimension - yes, I know, I know. It'due south gonna take a while. In that location'south a way to make copying the settings a fiddling faster though, there is a search feature!

When you lot are editing the config files in the Nodecraft file manager, if you hold ctrl and press f, yous open a search window at the top of the window where you are editing the config file. Type in a role of the proper noun of the setting you desire to observe, and it volition highlight it throughout the config file. This makes it much quicker to observe settings so you tin can change them.

Uploading the files to your Private Defended Server

The files you lot copied earlier need to exist moved to the ShooterGame/Saved/SavedArks folder on your private Nodecraft ARK: Survival Evolved server.

We recommend that yous "zip" the file up using a zip utility before y'all try uploading them. You tin can either user the drag-and-drop feature in the file managing director of the Nodecraft control panel, or yous can use an FTP program to move the files to the server.

Rename Player Profile

In the map folder for your single thespian game, the player data for your character is just called LocalPlayer.arkprofile. On a multiplayer server, each actor needs a different label (they tin't all be called LocalPlayer).

On a multiplayer ARK server, each thespian'south contour is labelled by a unique ID number on Steam called the Steam64ID. If you don't know what your Steam64ID number is, nosotros have a guide on how to find that out for Steam account. https://nodecraft.com/support/games/ark/how-to-quickly-observe-steam-id-numbers

Notation: The Steam64ID is dissimilar and then your "PlayerID" which is an internal ID used by ARK.

In one case you have your Steam64ID, rename your LocalPlayer.arkprofle, and change the LocalPlayer part of the file name to your Steam64ID.

Do Not rename the .arktribe File

The file that contains your Ark tribe information, which has x digits and ends in .arktribe, should not exist renamed with your Steam64ID. That x digit number is your UE4 thespian ID number, used internally by Ark. If you leave it alone, the game should be able to figure out that you belong to that tribe, and automatically include you when you load into game. If you lot rename it to your Steam64ID, it will definitely NOT piece of work, and you won't be a member of that tribe when yous join (and none of the buildings or dinos volition vest to you).

Load into your Game

If everything has been done right, you should be able to connect to your muliplayer ARK server, and the game will check your Steam account, then find the .arkprofile that matches your Steam64ID.

When yous load into the server, you lot should see the same world from your unmarried histrion game, with all the buildings you lot built, and all the dinos you have tamed! You should besides automatically exist part of the same tribe you lot were before (the merely tribe that existed on your unmarried histrion game).

Sweet. Now you lot tin become back to the fun stuff, actually playing the game!

Note on Single Player Settings

When y'all showtime a single player game in ARK: Survival Evolved, fourth dimension only passes while you're actually playing, and stops when yous close down the single player game. This would crusade some activities like growing crops and taming dinos to have extremely long times to complete.

In unmarried player, adjustments are automatically fabricated to speed those processes up. Crops grow faster, food spoils faster (and then you get that rotten meat to make narcotics), and tames take less fourth dimension. In unmarried player it takes significantly less nutrient or kibble to complete a tame, and you will apply only a fraction of the tranquilizing arrows/darts, taming food, and narcotic shown in the ARK wiki, or Dodorex online taming guide.

When you copy your single player globe to a multiplayer server, with the stock settings, you won't accept those adjustments anymore. So just be aware that tames might have mode more resources and so you were used to using before.

If you lot're thinking of calculation those single histrion adjustments back to the multiplayer world, be enlightened that they have huge furnishings on a dedicated server that's running continuously 24/seven. Food volition spoil so fast, that you'll log on the next day to find one-half of information technology gone. Increased taming rates tin can mess up properly imprinting a baby dino, and imprinting gives a dino +twenty% bonus to all of it's stats, +thirty% to damage output, and -30% to damage taken when you ride it. Missing out on that would suck.

Even just playing in single player style, you lot can have some dinos reach full growth before the last imprinting timer runs out, meaning you tin can't fully imprint them.

Issues with ARK Tribes

Sometimes when you follow the steps above, when you join the game, y'all will find all the stuff there: your world is at that place, and all the structures you built, and dinos you tamed in your single role player game are in that location...

But y'all can't practise annihilation with any of it. You aren't part of the tribe anymore, and none of it "belongs" to yous now. Yous can't open any doors, boxes, or ride the dinos. If dinos were left on "ambitious" or you hit one of them, they'll set on you lot instantly.
This sucks. A lot.

There'south a fix for this though. You can use admin commands to takeover the old tribe and get control of all your stuff back. Below are the steps to do that.

Enable Cheats on your Server

Connect to your ARK server. When you load into the game, hit the tab key to open up the console window in game.

Enter the following command to activate "cheats" in game. You need to accept ready an admin password for your server beforehand to turn on cheat style:

          enablecheats (admin password)        

The admin password for your server can be assault the Nodecraft control panel on the "Game Settings" tab, then the "Avant-garde" tab. Make certain to hit the save button at the bottom of the page afterwards, and then restart the server. You lot can also set the admin password in the GameUserSettings.ini file too.

A view of the nodecraft control panel showing how to set the admin password for a server.

If done right, y'all are now an admin!

You can test to make sure you're an admin by hitting tab again, and typing crook fly. You should encounter a message that you "feel lighter", and when you hit the jump key you will rise into the air. Type crook walk to turn off fly mode if you want afterwards.

Use the SetCheatPlayer Control

Hitting tab again, and type this command (Notation: for this command, you lot don't take to blazon crook or admincheat before information technology as you exercise for almost crook commands):

          setcheatplayer 1        

or

          setcheatplayer true        

This turns on a special view in game that shows you a ton of information in an onscreen HUD.

A view of the game ARK showing setcheatplayer turned on

At present when you look at any structure that belongs to a tribe, you volition meet a "Team" number towards the bottom of the screen, like in the screenshot in a higher place.

That is the UE4 ID in ARK for your sometime tribe. You lot will need that information for possible fixes. To turn off the HUD, use the aforementioned control setcheatplayer but with nil or false afterwards it.

Use the TakeTribe Command

Use the admin command taketribe to automatically take buying of everything in that tribe (the i that used to belong to you in your single thespian game), with the post-obit command:

          cheat taketribe (tribeID)        

tribeID is the team number from the previous section, where you turned on the setcheatplayer HUD.

Wham. All the stuff from the one-time tribe is at present yours once more.

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Source: https://nodecraft.com/support/games/ark/uploading-your-single-player-world-to-your-private-dedicated-ark-server

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